Artlantis Shaders & Textures

You can dress each object, surface and detail of a 3D scene with its own material (called a “shader”) by simply dragging and dropping from a catalog that you create and populate however you like.

Shaders

Atlantis makes using shaders simple and instantaneous. You can instantly dress a material with all attributes of a given shader (tint, color, opacity, specular reflection, shininess, blur effect, normal mapping, pattern scale and orientation…) by simply dragging the shader of your choice from the catalog and dropping it into the desired surface in the scene.


The shader inspector then lets you fine-tune the settings and modify the appearance of the surface using an interface that anyone can use. The clear handling, responsiveness and power of the form and texture operators provide quality rendering and are childsplay to use.

A new function is available for advanced users, they can now create their own shaders through a complete interface.

Texture Mapping

Users can use their own images as materials. You can import your own images by simply dragging and dropping them from the catalog. Then, you need only clone them horizontally and/or vertically to cover the surface you have selected.

Additional CD-ROMs

To complement the standard library, Abvent offers CD-ROMs with theme collections designed specially for Artlantis by industry partners or independent designers. These provide a multitude of materials and textures that you can use for your synthesis images (for Macintosh and Windows).

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