Quest3D Specifications

Publishing

  • Create executables or  installers from your project
  • Automatic efficient compression
  • Pay only for Quest3D development licenses, no royalties need to be paid per project

Programming capabilities

  • Very flexible visual programming
  • Fully customizable program flow, interaction and rendering
  • No typing, no syntax errors, no compiling
  • Use LUA component if you need text based scripting
  • Use the SDK to create custom components for Quest3D
  • Fully object oriented development (interfaces, classes, polymorphism)
  • Profiler for measuring execution time and cycle percentage of your functions

Lighting

  • Fixed function lighting, up to eight lights
  • Use HLSL(.fx) for customized lighting
  • Normal maps
  • Per pixel shading
  • Import Light maps
  • Dynamic shadow maps and stencil shadows
  • Use dynamic HDR lighting and tone mapping for realistic results (Power and VR Edition only)
  • Calculate lighting in real-time with 32 bit precision

Interaction

  • GUI components for building user interfaces (Power and VR Edition only)
  • Use standard input devices such as mouse, keyboard and joystick
  • Use Wii-remote input (VR Edition only)
  • Flock of Birds support (VR Edition only)
  • Polhemus Patriot, FASTRAK, Minuteman (VR Edition only)
  • ARTtrack support (VR Edition only)
  • 5DT and Immersion Cyberglove(VR Edition only)
  • Force feedback for joystick
  • 3rd party DMX support
  • 3rd party MIDI support

Sound

  • Playback MIDI, Mp3, Ogg and Wav
  • 3D positioning
  • Volume and pitch control
  • File formats: WAV, MP3, OGG

Geometry and animation import

  • Import COLLADA or .X Natively. Exporters available for 3D Studio MAX®, Maya®, Soft image®, Lightwave®, Sketchup®, Soft image|XSI® and many other programs.
  • Polytrans™ integration* allows direct importing of BDF, 3DS, ACIS SAT, Alias Triangle, Autodesk Inventor, Biovision/Acclaim MoCap, DWG, DXF, VDU, DirectX, Electric image .fact, IGES, Illustrator 2D vector file, Imagine .iob, Inventor .iv, FBX, .LWO, LWS, Minolta 3D Scanner, Openfl ight .fl t, PTC G-Plug Granite, Parasolid, Pro/Desktop, Pro/E native .asm/ .prt, Pro/E .SLP, PDB Proteine databank/MDL MOL Molecule, Quickdraw 3D, Rhino/OpenNURBS, STEP, Soft Image XSI, Soft Image-3D, Solide Edge, SolidWorks, Stereo Lithography .STL, Strata StudioPro, TrueSpace .cob, USGS & GTopo30 .dem VDA-FS, VRML1, VRML2, Vistapro .dem, Wavefront .obj, XGL/ZGL (XML style transfer fi le format).

Data

  • XML parser for loading and saving custom XML data (Power and VR Edition only)
  • Database (Power and VR Edition Only)
  • Connect to MySQL or ODBC database sources
  • Network (Power and VR Editi on Only)
  • Create Server/client software
  • Interpolated network synchronisation
  • Create network applications for LAN and Internet
  • Timing synchronisation for cluster applications (VR Editi on Only)
  • Windowed or Fullscreen
  • Artificial intelligence
  • Path finding and Finite state machine

Animation

  • Envelopes, Rigid body physics, skinning, expressions, timers, interpolators, morphing, motion blending (VR and Power Edition include advanced blending engine)
  • Import rigid body animation and skinned animation
  • Special effects
  • Lens flares
  • Create 3D text geometry from text
  • Blur, pixelate, posterize, color correction and many other post processing filters
  • Particle systems (Power and VR Edition include advanced version)
  • Cloth simulation
  • Ocean water rendering (Power and VR Edition only)
  • Sky rendering, based on location coordinates and time of day including stars, sun and moon (Power and VR Edition Only)
  • Weather simulation with rain, clouds, fog and thunder (Power and VR Edition Only)
  • Optimized rendering of instanced geometry such as plants and trees and many skinned characters

Material capabilities

  • Shader model 1,2 and 3 support
  • Up to 8 textures per material
  • 32,24,16 and 8 bit accuracy rendering (up to 128 bit pixels RGBA)
  • 32,24,16 and 8 bit accuracy texture support (up to 128 bit pixels RGBA)
  • 32,24,16 and 8 bit accuracy render buff er support (up to 128 bit pixels RGBA)
  • Alpha channel output
  • Cube map rendering and cube map support
  • Use HLSL or fi xed functi on for materials
  • Use precompiled HLSL code to hide your code
  • Post processing, multi pass, deferred shading
  • Shadows, relief mapping, parallax mapping, fresnel factor, transparency and many other material effects
  • File formats: JPG, BMP, TGA, DDS, PNG, AVI, MPEG, WMV, FX

Physics capabilities

  • Use primitive shapes or geometry
  • Material system with collision callbacks
  • Add impulses and forces
  • Use joints to connect bodies: Ball and socket, hinge, slider, restrict axis
  • Use motors to position bodies
  • Rope simulation
  • Dynamic creation and removal of joints and bodies
  • Select between physically accurate physics or performance optimized physics

Numbers

  • Coordinates and values are stored as 32 bit floating point values (~7 digit accuracy)
  • Max. ~4.000.000.000 vertices per surface (theoretical limit, depends on hardware)
  • Max. 4096×4096 textures
  • Unicode support for strings and text rendering, filenames must be non-unicode
  • Max. 1200 Mb Runtime memory footprint
  • Max. Shader model 3.0

Output

  • Outputs all modes supported by hardware
  • Passive Stereo (VR Edition Only)
  • Philips WOWvx 3D Monitor (VR Edition Only)
  • Anti -aliasing
  • Support for multi monitor setups

Minimum system requirements

Some features depend on hardware capabilities.
Different Quest3D project have different requirements.
Windows 2000, Windows XP, Vista, 7 or better (64 or 32 bit)

  • 256 MB system memory
  • 1Ghz Processor
  • DirectX compatible graphics card
  • 32 MB graphics memory
  • 400MB free disk space

These product specifications are subject to change without notice. This publication may contain technical inaccuracies or typographical errors. Productinformation and specifications are provided by Act-3D, B.V. “as is”, without any warranty of any kind, either express or implied. ©2008 Act-3D B.V. All right reserved. Act-3D™ and Quest3D™ are registered trade marks of Act-3D B.V. All other brand names, product names or trademarks belong to their respective holders.

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